For this update the new big feature that I'm adding in is integrated Zzap!64 reviews. The first 100 new games are done, but that's not where the majority of the time sink has gone so far. If you find it appropriate to modify the disassembled to have your own version of the game, go ahead.Īnyway, thanks for appreciating what I have done.So diving back into things I got to work on the next release of C64 Dreams. It's a lot of work, and I personally don't think it's worth it. In addition to this, I should also recalculate the time during which the ghosts chase Lady Pac or go around randomly (this also changes round after round), the time during which the ghosts become edible (this also changes round after round), the time before the fruit disappears, the delay counter for the timer in the bonus rounds, the times for animations, and many others. Also consider that speeds and times must be recalculated based on the chosen difficulty level (Easy, Normal, Hard, Expert). I should recalibrate the speed of Lady Pac, the speed of each single ghost (considering it increases round after round), and the speed of the fruits (both in normal rounds and bonus rounds). I tested the game on PAL myself during development, and never thought "Oh no! It's too slow".Īs I said, it's not just about adding a delay counter like in Jumpman Junior. What I meant is that anyone who plays Lady Pac ONLY on a PAL machine (without comparing it to NTSC) would not say that the game is slow. high score so far is 280k+ on normal difficulty, 4 ghosts, 3 lady pacs to start. LOL! Thanks for the great stuff! I've enjoyed playing the heck out of it. well, I didn't really leave it much anyways. If I would have had this in 1988, I would have never left my room. also, instead of just giving 2000 for having a perfect eat on the bonus levels, why not start at 1000, then go to 2000, 3000, 4000, 5000, etc etc for perfect eats in higher bonus levels? I really think this would add a great element to your already AWESOME interpretation of Ms. on the bonus rounds, can you change the points given to the actual points that each fruit gets in the main gameplay? 100 for cherries, 200 for raspberries, 500 for peach, 700 for pretzel, etc etc? This would inflate the scores yes, but would give a great bonus to the player who can play into the further levels of the game. The best thing about this? The bonus rounds! This gives a new element to the game, and kind of incorporates the best part of Super Pac-Man! One suggestion which I think would make this game even more fun. This game is so well done, I am really in awe on how much it plays, looks, and sounds like the real thing.
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